What makes people experience flow? Social characteristics of online games

Yong Young Kim, Sangjo Oh, Heejin Lee

Research output: Contribution to journalArticlepeer-review

49 Citations (Scopus)

Abstract

Online games are games in which users play simultaneously with each other in a virtual environment. The success of online games relies on the repetitive visits of players, and thus on the very personal experiences of players. Drawing on the theory of flow, this paper empirically explores how the characteristics of online games affect the individual flow experience. Three antecedents to flow (skills, challenges and focused attention) have positive influence on the flow experience. Interactivity, whether it is human or machine, is found to influence the antecedents of the flow experience, and system performance is shown to have no or marginally significant effects. The results show that social characteristics of online games are more crucial to online game success than technological ones.

Original languageEnglish
Pages (from-to)76-91
Number of pages16
JournalInternational Journal of Advanced Media and Communication
Volume1
Issue number1
DOIs
Publication statusPublished - 2005

All Science Journal Classification (ASJC) codes

  • Cultural Studies
  • Communication

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