VR-based conversation training program for patients with schizophrenia: A preliminary clinical trial

Jeonghun Ku, Kiwan Han, Rae Lee Hyung, Jeong Jang Hee, Uk Kim Kwang, Hyouk Park Sung, Jin Kim Jae, Hyung Kim Chan, Young Kim In, Sun I. Kim

Research output: Contribution to journalArticlepeer-review

51 Citations (Scopus)

Abstract

Schizophrenia is a devastating mental illness and is characterized by hallucinations and delusions as well as social skills deficits. Generally, social skills training designed to help patients develop social skills includes role-playing, but this form of training has typical shortcomings, which are largely due to a trainer's difficulties to project emotion. Virtual reality (VR)-based techniques have the potential to solve these difficulties, because they provide a computer-generated but realistic three-dimensional world and humanlike avatars that can provide emotional stimuli. In this paper, we report on a method of implementing virtual environments (VEs) in order to train people with schizophrenia to develop conversational skills in specific situations, which could overcome the shortcomings of or complement conventional role-playing techniques. The paper reports the efficacy of the proposed approach in a preliminary clinical trial with 10 patients with schizophrenia.

Original languageEnglish
Pages (from-to)567-574
Number of pages8
JournalCyberpsychology and Behavior
Volume10
Issue number4
DOIs
Publication statusPublished - 2007 Aug

All Science Journal Classification (ASJC) codes

  • Communication
  • Applied Psychology
  • Human-Computer Interaction

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