The squash-and-stretch filter for character animation

Ji Yong Kwon, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

The realistic motion data such as the motion capture data and physically based motion are not suitable for cartoon animations, in which the narrative is emphasized by exaggerated physical motion. Recently, several methods have been developed for converting an input motion into a cartoon-style motion. Wang et al. [2006] proposed an innovative method that generates anticipation and follow-through effects through the convolution of a Laplacian of Gaussians (LoG) kernel. Inspired by their work, we propose a new way of superimposing non-rigid squash-and-stretch effects [Lasseter 1987] on the motion of a rigid linkage. Our key idea is to apply a time-shift filter to position data of each joint of a skeletal character individually in order to allow its cartoon character to undergo squash-and-stretch.

Original languageEnglish
Title of host publicationACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09
DOIs
Publication statusPublished - 2009
EventACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09 - Yokohama, Japan
Duration: 2009 Dec 162009 Dec 19

Publication series

NameACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09

Other

OtherACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09
Country/TerritoryJapan
CityYokohama
Period09/12/1609/12/19

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Fingerprint

Dive into the research topics of 'The squash-and-stretch filter for character animation'. Together they form a unique fingerprint.

Cite this