TY - JOUR
T1 - The Role of Emotions in Team-licensed Merchandise Consumption
T2 - Examining the Relationships among Team Identification, Team Performance, Emotions, and Purchase Intention
AU - Lee, Minkyo
AU - Gang, Alex C.
AU - Kim, Dae Yeon
AU - Yeo, In Sung
AU - Pedersen, Paul M.
N1 - Publisher Copyright:
© 2023 Global Alliance of Marketing & Management Associations (GAMMA).
PY - 2025
Y1 - 2025
N2 - This study aimed to explore the psychological effect of team performance on consumers’ intention to purchase team-licensed merchandising products. While existing literature attested the significance of game outcomes on purchase intention, less is known about the mediating role of emotions on the relationship between team performance and intention to buy team-licensed products. The emotional states of participants (n = 152) emotional states were experimentally manipulated by four different game scenarios (i.e., close win, lopsided win, close loss, and lopsided loss), and then the participants were asked to report their purchase intention toward the team’s merchandising goods. The result showed participants’ emotional arousal renders a significant effect on the relationship between game outcomes and intention to purchase team merchandising goods. Our findings indicate the importance of uncertainty associated game outcomes and emotions triggered during the game process on consumers’ decision-making process.
AB - This study aimed to explore the psychological effect of team performance on consumers’ intention to purchase team-licensed merchandising products. While existing literature attested the significance of game outcomes on purchase intention, less is known about the mediating role of emotions on the relationship between team performance and intention to buy team-licensed products. The emotional states of participants (n = 152) emotional states were experimentally manipulated by four different game scenarios (i.e., close win, lopsided win, close loss, and lopsided loss), and then the participants were asked to report their purchase intention toward the team’s merchandising goods. The result showed participants’ emotional arousal renders a significant effect on the relationship between game outcomes and intention to purchase team merchandising goods. Our findings indicate the importance of uncertainty associated game outcomes and emotions triggered during the game process on consumers’ decision-making process.
KW - Team performance
KW - emotions
KW - purchase intention
KW - team-licensed products
KW - uncertainty of outcome
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U2 - 10.1080/24704067.2023.2248149
DO - 10.1080/24704067.2023.2248149
M3 - Article
AN - SCOPUS:85169123022
SN - 2470-4067
VL - 10
SP - 277
EP - 296
JO - Journal of Global Sport Management
JF - Journal of Global Sport Management
IS - 2
ER -