Abstract
We propose an effective compressed memory system toaddress bandwidth problem of depth data for low-power 3D rendering processors. The proposed memory system performs on-the-fly compression for depth data to be stored into external memory. If the compression rate meets or exceeds a selected threshold value, then the compressed depth data are stored into internal SRAM; otherwise the original depth data are stored into external DRAM. Experimental simulation results show that the proposed memory system could reduces the external DRAM usage by about 82%.
Original language | English |
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Pages (from-to) | 1622-1628 |
Number of pages | 7 |
Journal | ieice electronics express |
Volume | 7 |
Issue number | 21 |
DOIs | |
Publication status | Published - 2010 Nov |
All Science Journal Classification (ASJC) codes
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Electrical and Electronic Engineering