Abstract
We propose effective texture-mapping hardware for realtime ray tracing. Therefore, we introduce a novel method to select the MIP-map level of texture images, which requires only the total length of the intersected ray and the pre-calculated value. The proposed architecture can support the texture MIP-mapping by integrating simple hardware logic in existing ray-tracing hardware.
Original language | English |
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Pages (from-to) | 1064-1070 |
Number of pages | 7 |
Journal | ieice electronics express |
Volume | 8 |
Issue number | 13 |
DOIs | |
Publication status | Published - 2011 |
All Science Journal Classification (ASJC) codes
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Electrical and Electronic Engineering