Abstract
Existing video matting approaches determine the alpha matte sequence frame-by-frame, which lead to flickering near the boundary of the foreground region. We reduce this effect by considering video data as a spatio-temporal cube, and extending a robust matting algorithm to a 3D solver. Our results demonstrate consistent and visually pleasing alpha mattes, and tend to preserve temporal coherence better than previous techniques.
Original language | English |
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Title of host publication | ACM SIGGRAPH 2010 Posters, SIGGRAPH '10 |
DOIs | |
Publication status | Published - 2010 |
Event | ACM SIGGRAPH 2010 Posters, SIGGRAPH '10 - Los Angeles, CA, United States Duration: 2010 Jul 26 → 2010 Jul 30 |
Publication series
Name | ACM SIGGRAPH 2010 Posters, SIGGRAPH '10 |
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Other
Other | ACM SIGGRAPH 2010 Posters, SIGGRAPH '10 |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 10/7/26 → 10/7/30 |
Bibliographical note
Funding Information:This work was supported by the IT R&D program of MKE/MCST/IITA ( 2008-F-031-01 , Development of Computational Photography Technologies for Image and Video Contents).
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Software