Simulation and development environment for mobile 3D graphics architectures

W. J. Lee, W. C. Park, V. P. Srini, T. D. Han

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

This paper describes a simulation and development environment for designing mobile three-dimensional (3D) graphics architectures. The proposed simulation and verification environment (SVE) uses glTrace's ability to intercept and redirect an OpenGLES streams. The SVE simulates the behaviour of mobile 3D graphics pipeline during the playback of traces and produces the second geometry trace that can be used as a test vector for the Verilog/hardware discription language RT-level model. An architectural verification can be conducted by comparing the frame-by-frame results. The functionality of the SVE is demonstrated by designing a mobile 3D graphics architecture and implementing the verified architecture on field programmable gate array (FPGA) boards. An application development environment (ADE) is also presented that includes a mobile graphics application programming interface and a device driver interface. The proposed SVE and the ADE could be efficiently used for developing and testing mobile applications, architectural analysis and hardware designs.

Original languageEnglish
Pages (from-to)501-507
Number of pages7
JournalIET Computers and Digital Techniques
Volume1
Issue number5
DOIs
Publication statusPublished - 2007

All Science Journal Classification (ASJC) codes

  • Software
  • Hardware and Architecture
  • Electrical and Electronic Engineering

Fingerprint

Dive into the research topics of 'Simulation and development environment for mobile 3D graphics architectures'. Together they form a unique fingerprint.

Cite this