Abstract
In this paper, we propose a new visual motion delay effect to enhance the presence of a user in a virtual underwater experience. To do this, we simulate the resistance in the underwater environment by delaying the hand and head movements of the user's avatar. The motion delay effect is implemented using two components: A drag force and a recovery force. The experimental results show that the combination of a drag force and a recovery force creates a realistic illusion of an underwater experience and enhances the user's presence, satisfaction, and immersion in the virtual underwater environment.
Original language | English |
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Title of host publication | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 259-266 |
Number of pages | 8 |
ISBN (Electronic) | 9781728113777 |
DOIs | |
Publication status | Published - 2019 Mar |
Event | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan Duration: 2019 Mar 23 → 2019 Mar 27 |
Publication series
Name | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
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Conference
Conference | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 |
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Country/Territory | Japan |
City | Osaka |
Period | 19/3/23 → 19/3/27 |
Bibliographical note
Funding Information:This work has supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT)(No. NRF-2017R1A2B4005469), and the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program(IITP-2018-2018-0-01419) supervised by the IITP(Institute for Information communications Technology Promotion.)
Publisher Copyright:
© 2019 IEEE.
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction
- Media Technology