Simulating water resistance in a virtual underwater experience using a visual motion delay effect

Eun Cheol Lee, Yong Hun Cho, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

In this paper, we propose a new visual motion delay effect to enhance the presence of a user in a virtual underwater experience. To do this, we simulate the resistance in the underwater environment by delaying the hand and head movements of the user's avatar. The motion delay effect is implemented using two components: A drag force and a recovery force. The experimental results show that the combination of a drag force and a recovery force creates a realistic illusion of an underwater experience and enhances the user's presence, satisfaction, and immersion in the virtual underwater environment.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages259-266
Number of pages8
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - 2019 Mar
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 2019 Mar 232019 Mar 27

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period19/3/2319/3/27

Bibliographical note

Funding Information:
This work has supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT)(No. NRF-2017R1A2B4005469), and the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program(IITP-2018-2018-0-01419) supervised by the IITP(Institute for Information communications Technology Promotion.)

Publisher Copyright:
© 2019 IEEE.

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Media Technology

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