TY - GEN
T1 - SGRT
T2 - 5th High-Performance Graphics Conference, HPG 2013
AU - Lee, Won Jong
AU - Shin, Youngsam
AU - Lee, Jaedon
AU - Kim, Jin Woo
AU - Nah, Jae Ho
AU - Seokyoon, Jung
AU - Lee, Shihwa
AU - Park, Hyun Sang
AU - Han, Tack Don
PY - 2013
Y1 - 2013
N2 - Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile environment is very difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a novel mobile GPU architecture called SGRT (Samsung reconfigurable GPU based on Ray Tracing) in which a fast compact hardware accelerator and a flexible programmable shader are combined. SGRT has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that SGRT is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.
AB - Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile environment is very difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a novel mobile GPU architecture called SGRT (Samsung reconfigurable GPU based on Ray Tracing) in which a fast compact hardware accelerator and a flexible programmable shader are combined. SGRT has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that SGRT is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.
UR - http://www.scopus.com/inward/record.url?scp=84882410206&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84882410206&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84882410206
SN - 9781450321358
T3 - Proceedings - High-Performance Graphics 2013, HPG 2013
SP - 109
EP - 120
BT - Proceedings - High-Performance Graphics 2013, HPG 2013
Y2 - 19 July 2013 through 21 July 2013
ER -