Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm

Su Hyung Jang, Jong Won Yoon, Sung Bae Cho

Research output: Chapter in Book/Report/Conference proceedingConference contribution

17 Citations (Scopus)

Abstract

In the real-time strategy game, success of AI depends on consecutive and effective decision making on actions by NPCs in the game. In this regard, there have been many researchers to find the optimized choice. This paper confirms the improvement of NPC performance in a real-time strategy game by using the speciated evolutionary algorithm for such decision making on actions, which has been largely applied to the classification problems. Creation and selection of members to use for this ensemble method is manifested through speciation and the performance is verified through 'conqueror', a real-time strategy game platform developed by our previous work.

Original languageEnglish
Title of host publicationCIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
Pages75-79
Number of pages5
DOIs
Publication statusPublished - 2009
EventCIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games - Milano, Italy
Duration: 2009 Sept 72009 Sept 10

Publication series

NameCIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games

Other

OtherCIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
Country/TerritoryItaly
CityMilano
Period09/9/709/9/10

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computational Theory and Mathematics
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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