TY - GEN
T1 - Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm
AU - Jang, Su Hyung
AU - Yoon, Jong Won
AU - Cho, Sung Bae
PY - 2009
Y1 - 2009
N2 - In the real-time strategy game, success of AI depends on consecutive and effective decision making on actions by NPCs in the game. In this regard, there have been many researchers to find the optimized choice. This paper confirms the improvement of NPC performance in a real-time strategy game by using the speciated evolutionary algorithm for such decision making on actions, which has been largely applied to the classification problems. Creation and selection of members to use for this ensemble method is manifested through speciation and the performance is verified through 'conqueror', a real-time strategy game platform developed by our previous work.
AB - In the real-time strategy game, success of AI depends on consecutive and effective decision making on actions by NPCs in the game. In this regard, there have been many researchers to find the optimized choice. This paper confirms the improvement of NPC performance in a real-time strategy game by using the speciated evolutionary algorithm for such decision making on actions, which has been largely applied to the classification problems. Creation and selection of members to use for this ensemble method is manifested through speciation and the performance is verified through 'conqueror', a real-time strategy game platform developed by our previous work.
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U2 - 10.1109/CIG.2009.5286490
DO - 10.1109/CIG.2009.5286490
M3 - Conference contribution
AN - SCOPUS:71549141296
SN - 9781424448159
T3 - CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
SP - 75
EP - 79
BT - CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
T2 - CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
Y2 - 7 September 2009 through 10 September 2009
ER -