TY - GEN
T1 - NeuroWander
T2 - A BCI game in the form of interactive fairy tale
AU - Yoh, Myeung Sook
AU - Kwon, Joonho
AU - Kim, Sunghoon
PY - 2010
Y1 - 2010
N2 - In this paper, we describe the design and implementation of a Brain-Computer Interface (BCI) game, called "Neuro Wander", which is based on the German fairy tale Hansel and Gretel. NeuroWander can not only process the inputs from a keyboard or a mouse, but also transfer the gamers' brainwaves through a certain BCI device such as NeuroSky Mindset. The objective of NeuroWander is to provide a simple example for how to realize the principle desire of gamers in fantasy world: "think and make it happen without any physical touch". It is concluded that neuroadaptive interfaces need to be well combined with proper form of entertainment contents to satisfy the sophisticated taste of game users at the age of "digital fun playing in anytime and at anyplace".
AB - In this paper, we describe the design and implementation of a Brain-Computer Interface (BCI) game, called "Neuro Wander", which is based on the German fairy tale Hansel and Gretel. NeuroWander can not only process the inputs from a keyboard or a mouse, but also transfer the gamers' brainwaves through a certain BCI device such as NeuroSky Mindset. The objective of NeuroWander is to provide a simple example for how to realize the principle desire of gamers in fantasy world: "think and make it happen without any physical touch". It is concluded that neuroadaptive interfaces need to be well combined with proper form of entertainment contents to satisfy the sophisticated taste of game users at the age of "digital fun playing in anytime and at anyplace".
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U2 - 10.1145/1864431.1864450
DO - 10.1145/1864431.1864450
M3 - Conference contribution
AN - SCOPUS:78649985840
SN - 9781450302838
T3 - UbiComp'10 - Proceedings of the 2010 ACM Conference on Ubiquitous Computing
SP - 389
EP - 390
BT - UbiComp'10 - 2010 ACM Conference on Ubiquitous Computing - Adjunct Proceedings
PB - Association for Computing Machinery
ER -