TY - GEN
T1 - Geometry compensation using depth and camera parameters for three-dimensional video coding
AU - Kim, Dong Hyun
AU - Seo, Jungdong
AU - Ryu, Seungchul
AU - Lee, Jin Young
AU - Wey, Ho Cheon
AU - Sohn, Kwanghoon
PY - 2012
Y1 - 2012
N2 - One of the important issues for a next generation broadcasting system is how to compress a massive amount of threedimensional (3D) video efficiently. In this paper, we propose a geometry compensation method for 3D video coding exploiting color videos, depth videos and camera parameters. In the proposed method, we first generate a compensated view, which is located at the geometrically same position with the current view, using depth and camera parameters of neighboring views. Then, the compensated view is used as a reference picture to reduce the inter-view redundancies such as disparity and motion vectors. Furthermore, considering the direction of hole-regions, we propose a hole-filling method for picture of P-view to fill up the holes based on the neighboring background pixels. The experimental results show that the proposed algorithm increases BD-PSNRs up to 0.22dB and 0.63dB for P- and B-views, respectively. Meanwhile, we achieved up to 6.28% and 18.32% BD bit-rates gain for P- and B- views, respectively.
AB - One of the important issues for a next generation broadcasting system is how to compress a massive amount of threedimensional (3D) video efficiently. In this paper, we propose a geometry compensation method for 3D video coding exploiting color videos, depth videos and camera parameters. In the proposed method, we first generate a compensated view, which is located at the geometrically same position with the current view, using depth and camera parameters of neighboring views. Then, the compensated view is used as a reference picture to reduce the inter-view redundancies such as disparity and motion vectors. Furthermore, considering the direction of hole-regions, we propose a hole-filling method for picture of P-view to fill up the holes based on the neighboring background pixels. The experimental results show that the proposed algorithm increases BD-PSNRs up to 0.22dB and 0.63dB for P- and B-views, respectively. Meanwhile, we achieved up to 6.28% and 18.32% BD bit-rates gain for P- and B- views, respectively.
UR - http://www.scopus.com/inward/record.url?scp=84860163409&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84860163409&partnerID=8YFLogxK
U2 - 10.1117/12.906133
DO - 10.1117/12.906133
M3 - Conference contribution
AN - SCOPUS:84860163409
SN - 9780819489357
T3 - Proceedings of SPIE - The International Society for Optical Engineering
BT - Proceedings of SPIE-IS and T Electronic Imaging - Stereoscopic Displays and Applications XXIII
T2 - Stereoscopic Displays and Applications XXIII
Y2 - 23 January 2012 through 25 January 2012
ER -