This paper explores the relations between perspectives of navigation and visual perception in 3D virtual space, by analyzing avatar-based navigation with the eye-gaze data. We examine how different perspectives and types of avatars affect the users' scopes of visual perception within 3D virtual environments. Throughout this research, we attempt to draw possible connections between the perspectives and cognitive patterns of visual perception. We propose that manipulating perspectives of avatars or those of users has immediate effects on the users' scopes of visual perception and patterns of visual attention.
|Title of host publication||HAI 2015 - Proceedings of the 3rd International Conference on Human-Agent Interaction|
|Publisher||Association for Computing Machinery, Inc|
|Number of pages||4|
|Publication status||Published - 2015 Oct 21|
|Event||3rd International Conference on Human-Agent Interaction, HAI 2015 - Daegu, Korea, Republic of|
Duration: 2015 Oct 21 → 2015 Oct 24
|Name||HAI 2015 - Proceedings of the 3rd International Conference on Human-Agent Interaction|
|Other||3rd International Conference on Human-Agent Interaction, HAI 2015|
|Country/Territory||Korea, Republic of|
|Period||15/10/21 → 15/10/24|
Bibliographical notePublisher Copyright:
© 2015 ACM.
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction
- Artificial Intelligence