Exaggerating character motions using sub-Joint hierarchy

Ji Yong Kwon, In Kwon Lee

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)


Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bézier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.

Original languageEnglish
Pages (from-to)1677-1686
Number of pages10
JournalComputer Graphics Forum
Issue number6
Publication statusPublished - 2008 Sept

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design


Dive into the research topics of 'Exaggerating character motions using sub-Joint hierarchy'. Together they form a unique fingerprint.

Cite this