TY - GEN
T1 - Enhanced user immersive experience with a virtual reality based FPS game interface
AU - Yoon, Jong Won
AU - Jang, Su Hyung
AU - Cho, Sung Bae
PY - 2010
Y1 - 2010
N2 - The immersive game interfaces which reflect the user's actions to the game in real-time can make the user be immersed in the game. In this paper, we applied the virtual reality (VR) techniques to a first-person shooting (FPS) game, Unreal Tournament 2004, for the enhanced user immersion with making the range of sensible information be widen by using the head-mounted display (HMD) and the 5.1 channel headphone, and also making the interaction between the user and the game system be natural with the head tracker and the data gloves. Additionally, the intelligent game agents are applied to improve the quality of the game contents. The proposed immersive interface was substituted for the traditional interface system represented by a monitor, a keyboard and a mouse. To evaluate the proposed system, we performed the usability test with both the physiological and the psychological measures. Through the experiment, we verified that the proposed system provided better immersive experience to users than the traditional system.
AB - The immersive game interfaces which reflect the user's actions to the game in real-time can make the user be immersed in the game. In this paper, we applied the virtual reality (VR) techniques to a first-person shooting (FPS) game, Unreal Tournament 2004, for the enhanced user immersion with making the range of sensible information be widen by using the head-mounted display (HMD) and the 5.1 channel headphone, and also making the interaction between the user and the game system be natural with the head tracker and the data gloves. Additionally, the intelligent game agents are applied to improve the quality of the game contents. The proposed immersive interface was substituted for the traditional interface system represented by a monitor, a keyboard and a mouse. To evaluate the proposed system, we performed the usability test with both the physiological and the psychological measures. Through the experiment, we verified that the proposed system provided better immersive experience to users than the traditional system.
UR - http://www.scopus.com/inward/record.url?scp=80051951316&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80051951316&partnerID=8YFLogxK
U2 - 10.1109/ITW.2010.5593369
DO - 10.1109/ITW.2010.5593369
M3 - Conference contribution
AN - SCOPUS:80051951316
SN - 9781424462971
T3 - Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
SP - 69
EP - 74
BT - Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
T2 - 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
Y2 - 18 August 2010 through 21 August 2010
ER -