Abstract
This study investigated the effects of trait-level hostility, interface types, and character identification on aggressive thoughts and overall game experience after playing a violent video game. Results showed that the mapping interface made participants with high trait-level hostility more readily accessible to aggressive contracts, yet it did not have any significant impact for participants with low trait-level hostility. Participants with low trait-level hostility reported more positive game experience in the mapping interface condition, while participants with high trait-level hostility in the same condition reported more negative game experience. Results also indicated that character identification has moderating effects on activating aggressive thoughts and mediating effects on overall game experience. Implications regarding possible ways of reducing potentially negative outcomes from violent games are discussed.
Original language | English |
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Pages (from-to) | 711-717 |
Number of pages | 7 |
Journal | Cyberpsychology, Behavior, and Social Networking |
Volume | 18 |
Issue number | 12 |
DOIs | |
Publication status | Published - 2015 Dec 1 |
Bibliographical note
Publisher Copyright:© Copyright 2015, Mary Ann Liebert, Inc. 2015.
All Science Journal Classification (ASJC) codes
- Social Psychology
- Communication
- Applied Psychology
- Human-Computer Interaction
- Computer Science Applications