Abstract
Using Lego, we proposed a six sigma game to enhance entrepreneurship for engineering students. The game considers not only the importance of quality in the product design and development phase but also aspects such as project management, IP awareness, ethics, and green technology for technology-based entrepreneurship. In particular, we let the participants choose one from a number of available Lego sets of two generations, in which a tradeoff relationship exists between technology and cost. The effects of the proposed game varied over different education levels.
Original language | English |
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Pages (from-to) | 661-673 |
Number of pages | 13 |
Journal | International Journal of Engineering Education |
Volume | 31 |
Issue number | 2 |
Publication status | Published - 2015 |
Bibliographical note
Publisher Copyright:© 2015 TEMPUS Publications.
All Science Journal Classification (ASJC) codes
- Education
- Engineering(all)