Comparative analysis of online 2-D and 3-D video sharing

Soobeom Jang, Jong Seok Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In recent years, online video sharing services have been growing rapidly. Nowadays, online video sharing becomes one of the most popular ways to produce and consume media. Moreover, with growing 3-D technologies, the interest to 3-D technologies has increased and it becomes easier to produce, share, and consume 3-D media on Internet. This paper investigates 3-D media production and consumption patterns in comparison to 2-D media to get insight to the online 3-D media ecosystem by analyzing metadata and statistics of 10,597,268 2-D videos and 50,972 3-D videos in YouTube. It is shown that the general production and consumption patterns of 2-D and 3-D videos are similar, but they have differences in uploading patterns, video length, category, and user participations. From these differences, we identify distinguished features of online 3-D video sharing. Our findings will serve as valuable information in technical and commercial aspects of contents sharing services.

Original languageEnglish
Title of host publication2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479947171
DOIs
Publication statusPublished - 2014 Sept 3
Event2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014 - Chengdu, China
Duration: 2014 Jul 142014 Jul 18

Publication series

Name2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014

Other

Other2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014
Country/TerritoryChina
CityChengdu
Period14/7/1414/7/18

Bibliographical note

Publisher Copyright:
© 2014 IEEE.

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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