Childar-bot: Educational playing projection-based ar robot for children

Yoon Jung Park, Yoonsik Yang, Hyocheol Ro, Jinwon Cha, Kyuri Kim, Tack Don Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)


Children encounter a variety of experiences through play, which can improve their ability to form ideas and undergo multi-faceted development. Using Augmented Reality (AR) technology to integrate various digital learning elements with real environments can lead to increased learning ability. This study proposes a 360° rotatable and portable system specialized for education and development through projection-based AR play. This system allows existing projection-based AR technology, which once could only be experienced at large-scale exhibitions and experience centers, to be used in individual and small-scale spaces. It also promotes the development of multi-sensory abilities through a multi-modality which provides various intuitive and sensory interactions. By experiencing the various educational play applications provided by the proposed system, children can increase their physical, perceptive, and emotional abilities and thinking skills.

Original languageEnglish
Title of host publicationMM 2018 - Proceedings of the 2018 ACM Multimedia Conference
PublisherAssociation for Computing Machinery, Inc
Number of pages5
ISBN (Electronic)9781450356657
Publication statusPublished - 2018 Oct 15
Event26th ACM Multimedia conference, MM 2018 - Seoul, Korea, Republic of
Duration: 2018 Oct 222018 Oct 26

Publication series

NameMM 2018 - Proceedings of the 2018 ACM Multimedia Conference


Other26th ACM Multimedia conference, MM 2018
Country/TerritoryKorea, Republic of

Bibliographical note

Funding Information:
This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIP) (No.NRF-2015R1A2A1A10055673).

Publisher Copyright:
© 2018 Association for Computing Machinery.

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction


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