While virtual objects are likely to be a part of future interfaces, we lack knowledge of how the dynamic position of virtual objects influences users' posture. In this study, we investigated users' posture change following the unobtrusive and swift motions of a content window in virtual reality (VR). In two perception studies, we estimated the perception threshold on undetectable slow motions and displacement during an eye blink. In a formative study, we compared users' performance, posture change as well as subjective responses on unobtrusive, swift, and no motions. Based on the result, we designed concept applications and explored potential design space of moving virtual content for unobtrusive posture change. With our study, we discuss the interfaces that control users and the initial design guidelines of unobtrusive posture manipulation.
|Title of host publication
|CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
|Association for Computing Machinery
|Published - 2020 Apr 21
|2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020 - Honolulu, United States
Duration: 2020 Apr 25 → 2020 Apr 30
|Conference on Human Factors in Computing Systems - Proceedings
|2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020
|20/4/25 → 20/4/30
Bibliographical notePublisher Copyright:
© 2020 ACM.
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction