Analysis of the emotional user experience elements of wireless earphones

Hoon Sik Yoo, Da Young Ju

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Providing users with a differentiated experience of a product by using emotional experiences is playing an important role in product innovation. Analyzing emotional experience factors and making them reflect specifically on products is an important factor in achieving differentiated competitiveness. The purpose of this study is to analyze the factors of the emotional user experience of wireless earphone, which has recently increased in sales volume. To carry out the study, we analyzed the preferences for the way wireless earphones are worn and the buying factors of wireless earphones from 56 users. And we analyzed the difference of four dimensions of user experience of wireless earphone and wired earphone by using AttrakDiff. Studies have shown that users prefer simple types of wearing, and price and wearing styles are most likely to affect their purchases. It also found that wireless earphones transmit creative and intelligent images. This study holds the greatest significance in analyzing the factors associated with the emotional user experience of wireless earphones.

Original languageEnglish
Title of host publicationAdvances in Interdisciplinary Practice in Industrial Design - Proceedings of the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, 2018
EditorsCliff Sungsoo Shin, WonJoon Chung
PublisherSpringer Verlag
Pages247-255
Number of pages9
ISBN (Print)9783319946009
DOIs
Publication statusPublished - 2019
EventAHFE International Conference on Interdisciplinary Practice in Industrial Design, 2018 - Orlando, United States
Duration: 2018 Jul 212018 Jul 25

Publication series

NameAdvances in Intelligent Systems and Computing
Volume790
ISSN (Print)2194-5357

Other

OtherAHFE International Conference on Interdisciplinary Practice in Industrial Design, 2018
Country/TerritoryUnited States
CityOrlando
Period18/7/2118/7/25

Bibliographical note

Funding Information:
Acknowledgments. This work was supported by Korea Creative Content Agency (KOCCA) grant funded by the Korea government (MCST) (No. R2017030009, The development of infotainment contents and interaction for space of movement).

Funding Information:
This work was supported by Korea Creative Content Agency (KOCCA) grant funded by the Korea government (MCST) (No. R2017030009, The development of infotainment contents and interaction for space of movement). This material is based upon work supported by the Ministry of Trade, Industry & Energy (MOTIE, Korea) under Industrial Technology Innovation Program. No. 10060517, ‘Development of an user-centered product design support system based on cognitive and affective information’.

Funding Information:
This material is based upon work supported by the Ministry of Trade, Industry & Energy (MOTIE, Korea) under Industrial Technology Innovation Program. No. 10060517, ‘Development of an user-centered product design support system based on cognitive and affective information’.

Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2019.

All Science Journal Classification (ASJC) codes

  • Control and Systems Engineering
  • Computer Science(all)

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