Abstract
Providing users with a differentiated experience of a product by using emotional experiences is playing an important role in product innovation. Analyzing emotional experience factors and making them reflect specifically on products is an important factor in achieving differentiated competitiveness. The purpose of this study is to analyze the factors of the emotional user experience of wireless earphone, which has recently increased in sales volume. To carry out the study, we analyzed the preferences for the way wireless earphones are worn and the buying factors of wireless earphones from 56 users. And we analyzed the difference of four dimensions of user experience of wireless earphone and wired earphone by using AttrakDiff. Studies have shown that users prefer simple types of wearing, and price and wearing styles are most likely to affect their purchases. It also found that wireless earphones transmit creative and intelligent images. This study holds the greatest significance in analyzing the factors associated with the emotional user experience of wireless earphones.
Original language | English |
---|---|
Title of host publication | Advances in Interdisciplinary Practice in Industrial Design - Proceedings of the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, 2018 |
Editors | Cliff Sungsoo Shin, WonJoon Chung |
Publisher | Springer Verlag |
Pages | 247-255 |
Number of pages | 9 |
ISBN (Print) | 9783319946009 |
DOIs | |
Publication status | Published - 2019 |
Event | AHFE International Conference on Interdisciplinary Practice in Industrial Design, 2018 - Orlando, United States Duration: 2018 Jul 21 → 2018 Jul 25 |
Publication series
Name | Advances in Intelligent Systems and Computing |
---|---|
Volume | 790 |
ISSN (Print) | 2194-5357 |
Other
Other | AHFE International Conference on Interdisciplinary Practice in Industrial Design, 2018 |
---|---|
Country/Territory | United States |
City | Orlando |
Period | 18/7/21 → 18/7/25 |
Bibliographical note
Funding Information:Acknowledgments. This work was supported by Korea Creative Content Agency (KOCCA) grant funded by the Korea government (MCST) (No. R2017030009, The development of infotainment contents and interaction for space of movement).
Funding Information:
This work was supported by Korea Creative Content Agency (KOCCA) grant funded by the Korea government (MCST) (No. R2017030009, The development of infotainment contents and interaction for space of movement). This material is based upon work supported by the Ministry of Trade, Industry & Energy (MOTIE, Korea) under Industrial Technology Innovation Program. No. 10060517, ‘Development of an user-centered product design support system based on cognitive and affective information’.
Funding Information:
This material is based upon work supported by the Ministry of Trade, Industry & Energy (MOTIE, Korea) under Industrial Technology Innovation Program. No. 10060517, ‘Development of an user-centered product design support system based on cognitive and affective information’.
Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2019.
All Science Journal Classification (ASJC) codes
- Control and Systems Engineering
- Computer Science(all)