A VR serious game for fire evacuation drill with synchronized tele-collaboration among users

Gyutae Ha, Hojun Lee, Sangho Lee, Jaekwang Cha, Shiho Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Citations (Scopus)

Abstract

Immersive VR, a technology getting attention in recent years, is widely applied to the realm of serious games because it can provide users with both fun and intriguing experiences. This poster proposes a self-training VR serious game for fire evacuation drill with concurrent tele-collaboration among avatars controlled by and synchronized with multiple-users in remote places. We introduce a system architecture of both single user and its extension to multiple-user system. The single user system consists of wearable sensors and 3D VR HMD to synchronize a user's motions to one's own avatar in the virtual environment. We can easily extend the system to the multi-user mode through the Unity game cloud server. The multi-user mode enable players to experience a tele-existence so that they can collaborate in the virtual environment, and they can concurrently navigate while interacting with virtual objects as if they coexist in the same space.

Original languageEnglish
Title of host publicationProceedings - VRST 2016
Subtitle of host publication22nd ACM Conference on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
Pages301-302
Number of pages2
ISBN (Electronic)9781450344913
DOIs
Publication statusPublished - 2016 Nov 2
Event22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 - Munich, Germany
Duration: 2016 Nov 22016 Nov 4

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Volume02-04-November-2016

Other

Other22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
Country/TerritoryGermany
CityMunich
Period16/11/216/11/4

All Science Journal Classification (ASJC) codes

  • Software

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