TY - GEN
T1 - A VR serious game for fire evacuation drill with synchronized tele-collaboration among users
AU - Ha, Gyutae
AU - Lee, Hojun
AU - Lee, Sangho
AU - Cha, Jaekwang
AU - Kim, Shiho
PY - 2016/11/2
Y1 - 2016/11/2
N2 - Immersive VR, a technology getting attention in recent years, is widely applied to the realm of serious games because it can provide users with both fun and intriguing experiences. This poster proposes a self-training VR serious game for fire evacuation drill with concurrent tele-collaboration among avatars controlled by and synchronized with multiple-users in remote places. We introduce a system architecture of both single user and its extension to multiple-user system. The single user system consists of wearable sensors and 3D VR HMD to synchronize a user's motions to one's own avatar in the virtual environment. We can easily extend the system to the multi-user mode through the Unity game cloud server. The multi-user mode enable players to experience a tele-existence so that they can collaborate in the virtual environment, and they can concurrently navigate while interacting with virtual objects as if they coexist in the same space.
AB - Immersive VR, a technology getting attention in recent years, is widely applied to the realm of serious games because it can provide users with both fun and intriguing experiences. This poster proposes a self-training VR serious game for fire evacuation drill with concurrent tele-collaboration among avatars controlled by and synchronized with multiple-users in remote places. We introduce a system architecture of both single user and its extension to multiple-user system. The single user system consists of wearable sensors and 3D VR HMD to synchronize a user's motions to one's own avatar in the virtual environment. We can easily extend the system to the multi-user mode through the Unity game cloud server. The multi-user mode enable players to experience a tele-existence so that they can collaborate in the virtual environment, and they can concurrently navigate while interacting with virtual objects as if they coexist in the same space.
UR - http://www.scopus.com/inward/record.url?scp=84998591738&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84998591738&partnerID=8YFLogxK
U2 - 10.1145/2993369.2996306
DO - 10.1145/2993369.2996306
M3 - Conference contribution
AN - SCOPUS:84998591738
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
SP - 301
EP - 302
BT - Proceedings - VRST 2016
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery
T2 - 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
Y2 - 2 November 2016 through 4 November 2016
ER -