TY - GEN
T1 - A post-textured architecture for effective occlusion culling
AU - Choi, Moon Hee
AU - Kim, Shin Dug
PY - 2005
Y1 - 2005
N2 - We present a new rasterization pipeline based on the tiling traversal algorithm, which can reduce considerably the unnecessary processing cycles occurring in pixel processing step. This architecture can perform efficient occlusion culling at an early stage of the rasterization pipeline by retrieving data from the depth-table. In addition, the proposed architecture can reduce memory bandwidth waste caused by fetching texture data that are obscured by performing z-test before texture mapping. Specifically this scheme might cause a consistency problem for the frame memory if more than two fragments have the same pixel address. However, by using a flagging scheme for the pixel cache, it can detect the overlap condition and maintain the consistency. Simulation results show that the proposed architecture can achieve around 34% performance gain, compared with the conventional pre-textured architecture, and around 11%, compared with the conventional post-textured architecture. Proceedings of the 2005 International Conference on Computer Vision, VlSlON'05.
AB - We present a new rasterization pipeline based on the tiling traversal algorithm, which can reduce considerably the unnecessary processing cycles occurring in pixel processing step. This architecture can perform efficient occlusion culling at an early stage of the rasterization pipeline by retrieving data from the depth-table. In addition, the proposed architecture can reduce memory bandwidth waste caused by fetching texture data that are obscured by performing z-test before texture mapping. Specifically this scheme might cause a consistency problem for the frame memory if more than two fragments have the same pixel address. However, by using a flagging scheme for the pixel cache, it can detect the overlap condition and maintain the consistency. Simulation results show that the proposed architecture can achieve around 34% performance gain, compared with the conventional pre-textured architecture, and around 11%, compared with the conventional post-textured architecture. Proceedings of the 2005 International Conference on Computer Vision, VlSlON'05.
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M3 - Conference contribution
AN - SCOPUS:60749091556
SN - 9781932415650
T3 - Proceedings of the 2005 International Conference on Computer Vision, VISION'05
SP - 262
EP - 267
BT - Proceedings of the 2005 International Conference on Computer Vision, VISION'05
T2 - 2005 International Conference on Computer Vision, VISION'05
Y2 - 20 June 2005 through 23 June 2005
ER -