@inbook{e614eb9718c149539761f24c87e7fcf6,
title = "A cost-effective supersampling for full scene antialiasing",
abstract = "We present a graphics hardware system to implement supersampling cost-effectively. Supersampling is the well-known technique to produce high quality images. However, rendering the scene at a higher resolution requires a large amount of memory size and memory bandwidth. Such costs can be alleviated by grouping subpixels into a fragment with a coverage mask which indicates which part of the pixel is covered. However, this may cause color distortion when several objects either overlap or intersect with each other within a pixel. In order to minimize such errors, we introduce an extra buffer, called the RuF(Recently used Fragment)-buffer, for storing the footprint of a fragment most recently used in the color manipulation. In our experiments, the proposed system can produce high quality images as good as supersampling with a smaller amount of memory size and memory bandwidth, compared with the conventional supersampling.",
author = "Kim, {Byung Uck} and Park, {Woo Chan} and Yang, {Sung Bong} and Han, {Tack Don}",
year = "2004",
doi = "10.1007/978-3-540-30102-8_23",
language = "English",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "271--281",
editor = "Pen-Chung Yew and Jingling Xue",
booktitle = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
address = "Germany",
}