Social Sciences
Suicide
100%
Coverage
67%
Celebrity
62%
News Flow
52%
Consumers
51%
Influence
48%
Depression
38%
Social Networking Site
38%
Credibility
38%
Panic Disorder
38%
Citizen
38%
Mobile Phones
38%
South Korea
38%
Youth
34%
Petition
34%
Adoption
32%
University Students
32%
Motivation
32%
Emotions
32%
Urban Areas
29%
Follower
25%
Psychiatrist
25%
Korean
18%
Information Seeking
17%
Big Data
16%
Experience
15%
Korea R
14%
Social Network
12%
Trustworthiness
12%
Fear
12%
Support
12%
Activity
12%
Information
12%
Prevention
12%
Suicide Rate
10%
Diseases
9%
Data Analysis
8%
Infectious Disease
8%
Search
7%
Popularity
6%
Evaluation
6%
Experiments
6%
Introduction
6%
Contextual Factor
6%
Testing
6%
Perception
6%
Surveys
6%
Analysis
6%
Identity
6%
Light
6%
Psychology
Facebook
96%
Self-Esteem
38%
Homophily
38%
Depression
38%
Anxiety
38%
Motivated Reasoning
38%
YouTube
38%
Mental Health
38%
Adolescents
34%
Motivation
32%
Gaming
30%
Social Anxiety
25%
Casual Game
21%
Research
21%
Adoption
19%
Consciousness
19%
Independent Variable
19%
Psychological Well-Being
19%
Emotion
19%
Behavior
18%
Preference
16%
Analysis of Variance
12%
Impression Management
12%
Evaluation
12%
Learning Algorithm
12%
Computer Vision
12%
Treatment
12%
Demographics
10%
Regression Analysis
7%
College Students
6%
Self-Confidence
6%
Personality
6%
Decision Making
6%
Perceived Importance
6%
Computer Science
Facebook
51%
Interpersonal Influence
44%
Social Comparison
38%
Vectors
38%
Normative Implication
38%
Social Network Site
32%
Simulation Mode
32%
Service
25%
Networks
21%
Medium Coverage
19%
Independent Variable
19%
Online Game
19%
Vectorization
19%
Clustering Analysis
19%
Social Network
16%
Personal Innovativeness
12%
Social Media
12%
Roles
10%
Cosine Similarity
9%
Centrality Measure
9%
Information Network
9%
Social Comparison Theory
6%
Evaluation
6%
Personality Characteristic
6%
Decision-Making
6%
Logistic Regression
6%
Collected Data
6%
Positive Relationship
6%
Medium Intensity
6%
User Engagement
6%
Channels
6%
Activity Engagement
6%
User
6%
Proximity Effect
6%
Relationships
6%
Opinion Leader
6%
Positive Emotion
6%
e-Commerce
6%
Discrete Emotion
6%
Programs
5%
Simulation
5%
Behavioral Characteristic
5%
Main Explanation
5%
Social Network Analysis
5%
Operating Process
5%
Individual Behavior
5%
Demographic Characteristic
5%