Social Sciences
News Flow
78%
Consumers
64%
Communication
57%
Information Theory
52%
Internet
50%
Attitudes
39%
Intention
37%
Korean
34%
Influence
33%
Identity
32%
Opinion
31%
Research
27%
Company
27%
Theory
25%
Perception
25%
Communities
24%
Korea R
24%
Advertising
23%
Social Networking Site
23%
Discussion
23%
Newspapers
20%
Information
20%
Process
18%
Media Use
18%
Organizations
17%
Personality
17%
Surveys
17%
Infrastructure
17%
Content
16%
Motivation
16%
Practice
14%
Activity
14%
Journalist
14%
Civics
14%
Perspective
14%
Understanding
14%
Evaluation
14%
Experience
13%
Citizen
13%
Neighborhood
13%
Health
13%
Difference
13%
Social Participation
13%
Evidence
13%
Purpose
13%
Knowledge
13%
Coverage
13%
Strategy
13%
Social Network
13%
Environment
12%
Testing
12%
Analysis
12%
Employees
12%
Interaction
12%
Youth
12%
Involvement
12%
Drama
11%
University Students
11%
Attention
11%
Interactivity
10%
Public Opinion
10%
Technology
10%
Management
10%
Urban Areas
10%
Effectiveness
10%
Time
9%
Social Media
9%
Change
9%
Information Seeking
9%
Corporate Volunteering
9%
Students
9%
Suicide
9%
Social Systems
9%
Conceptualization
9%
Hypothesis
9%
Political Information
9%
Work
8%
Groups
8%
Korea
8%
Online Survey
8%
Political Participation
8%
National Cultures
8%
Problem
8%
Play
8%
Comparison
8%
Health Information
8%
Support
8%
Politics
8%
Cultural Users
8%
Protest
8%
Leadership
7%
Mobile Phones
7%
Personality Trait
7%
Experiments
7%
State
7%
TV
7%
Technology Acceptance Model
7%
Belief
7%
Connectedness
7%
Whites
7%
Psychology
Communication
100%
Behavior
76%
Health
70%
Research
65%
Intention
58%
Motivation
52%
Construal
51%
Attitudes
48%
Facebook
46%
Groups
44%
Social Media
39%
Self-Efficacy
26%
College Students
24%
Risk Perception
21%
Story-Telling
20%
Anxiety
19%
Connectedness
18%
Social Support
17%
Neighbourhood
16%
Emotion
16%
Humans
16%
Evaluation
16%
Fear
16%
Social Capital
16%
Health Belief
16%
Depression
15%
Drawings
15%
Goals
14%
Attention
14%
Loneliness
13%
Trust
13%
Personality
13%
Individual Differences
12%
Smoking
11%
Resilience
11%
Interactivity
11%
Information Seeking
11%
Public Health
10%
Anger
10%
Coping
10%
Wellbeing
10%
Psychological Well-Being
10%
Social Interaction
9%
Avoidance
9%
Children
9%
Smartphone
8%
Life Satisfaction
8%
Adolescents
8%
Self
8%
Preference
8%
Instagram
8%
Negative Emotion
8%
Subjective Well-Being
8%
Functional Connectivity
7%
Heuristics
7%
Adoption
7%
Health Promotion
7%
Functional Magnetic Resonance Imaging
7%
Convergent Validity
7%
Discriminant Validity
7%
Tools
7%
Interviews
6%
Questionnaires
6%
Acculturative Stress
6%
Self-Monitoring
6%
Resources
6%
Framing Effect
6%
Social Skill
6%
Validity
6%
Competence
6%
Schizophrenia
6%
Self-Disclosure
6%
Assumptions
6%
Thinking
6%
News Medium
6%
Regression Analysis
5%
Social Norm
5%
Process Model
5%
Treatment
5%
Measurement
5%
Openness
5%
Mental Health
5%
Obesity
5%
Reliability
5%
Self-Esteem
5%
African Americans
5%
Narrative
5%
Autonomy
5%
Academic Achievement
5%
Homophily
5%
Congruence
5%
Polarization
5%
Information Processing
5%
Snapchat
5%
Websites
5%
Self-Presentation
5%
Computer Science
Simulation Mode
54%
Messages
53%
Communication
52%
Internet
38%
Social Media
35%
User
35%
Relationships
32%
Networks
32%
Motivation
22%
Contexts
22%
Roles
21%
Facebook
20%
Survey
17%
Practical Implication
13%
Social Network Site
9%
Social Capital
8%
Electronics
8%
Online Survey
8%
Service
8%
Health Information
7%
Social Networking Site
7%
Social Comparison
7%
Personalities
6%
Community Engagement
6%
Computer
6%
Argumentation
6%
Legal Decision
6%
Behavioral Intention
6%
Online Communities
6%
Complexity
6%
Personal Risk Perception
6%
Program Content
5%
Individual Level
5%
Public Relation
5%
Evaluation
5%
Threat
5%
Identification
5%
Online Privacy
5%
Personal Information
5%
Social Presence
5%
Design
5%
Community Resilience
5%